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Warfront Infinite Dev Blog

Warfront Infinite Dev Blog #19: Dealing With Procrastination

The days between now and when the last blog entry was written were pretty hard. Not because I had some hard programming problems to solve, but because of procrastination. This is not the first time it became an issue, but this is the longest period of time where I did mostly nothing, and I feel REALLY…
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Warfront Infinite Dev Blog #18: Decals, New Camera System and Turret Models

Lessons Learned From Playtesters Last week I released an alpha version of the game and got some feedback. Even though only one person actually responded, it was still enough for me to see what is wrong with the game. I had few people play my game before the alpha release and their response was pretty…
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Warfront Infinite Dev Blog #17: Early Alpha Release

Hello again, everyone! This week was going as expected and I have a somewhat working version of the game which I can share with you. The version contains only one level, unfinished models and bugs, but it’s playable. I wanted to get some feedback from you, to see what you like, what you didn’t like…
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Warfront Infinite Dev Blog #16: Menus, Music and New Tower Model

Hello, readers! Time flies fast. Already one week has passed since my last blog entry and it’s time for a new one. So let’s get on with it! This Week This week I’ve been preparing for the release of alpha version 0.1a. This will still be a very unfinished, unstable and buggy release, but I…
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Warfront Infinite Dev Blog #15: Work On Visuals

This Week This week was kind of a slow one. I mainly fixed some bugs and started implementing shooting tank. But on the art side of things the project is slowly moving forward.   Art Me and my team have decided to go with 4 themed levels: Prison yard Parking lot Construction yard Airport This…
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Warfront Infinite Dev Blog #14: 3D Artists And Multiple Routes

This Week Hello everyone! This week was an exciting one. Lots of things were fixed, improved and implemented. I found 2 experienced 3D artists who will be helping me along the way. I guess I can say I’m part of a team now 🙂 It seems that I learn something new everyday just by talking…
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Warfront Infinite Dev Blog #13: Lots Of Small Improvements

This Week This week I was doing all kinds of things. First of all I moved to a new website which looks better and is easier to navigate through. Secondly, I finally thought of a name for a game and it is going to be called Warfront Infinite. Thirdly, I found someone who will help…
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Warfront Infinite Dev Blog #12: Updated Tower Models

This Week This week I was primarily focused on creating updated turret models to fit the new game style I chose. I changed the ground asphalt color to a lighter one so it wouldn’t overshadow the turrets. I also fixed some bugs related to rockets’ smoke trails. Other than that, there’s really not much to…
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Warfront Infinite Dev Blog #11: New Style

This week After getting some feedback about how my game looks, I started trying out different things and seeing which ones look the best. Ground One of the first things I’ve done is I changed the ground texture from grass to concrete and added normal maps to make it look more realistic. Before: After: New…
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Warfront Infinite Dev Blog #10: Kill ’em Slowly

This week During previous week and this week’s first half I was primarily working on visuals. This includes rework of Red Alert inspired slower towers, new models for upgraded towers and more. Glowing Towers One of the visual effects I implemented is glowing towers. This feature is very apparent in slower towers, but some of you…
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