Warfront Infinite Dev Blog #0: Introduction and Previous Mistakes
Hello everyone! My name is Ed and I am an indie game developer from Lithuania. In the past few couple of years I have developed 3 free to play android games and released them to Google Play. Although none of them succeeded the way I wanted them to, I learned a lot from my mistakes and I’m going to use this knowledge to my advantage while developing my next game.
What This Blog Is Going To Be About?
In this blog I will be talking about my game on which I’ve been working for a couple of weeks now. I will probably do weekly updates on the state of the project which will include any new 3D models which I have created, mechanics I implemented or features I added. I will also share what I have learned and what problems I faced whilst developing the game.
Mistakes of My Previous Games
Mistake #1: No play testing
I realized this mistake only few months ago, when I released a game called “Killer Jack”. After the release one of the users commented that the amount of experience gained per kill is insufficient. Although it was an easy fix to make, I still should’ve at least found few play testers to make sure that there were no problems as such.
Mistake #2: Not polishing the game enough
I was guilty of not polishing my games enough and even releasing them with minor bugs. Also, due set deadlines, I skipped on implementing some of the features of the game.
Mistake #3: Not doing any marketing
Probably the main reason why my previous games were unsuccessful was because I did zero marketing. I had no websites, no social media accounts and no blogs for my game. How are the players supposed to know that my game even exists?
I guess I did most of these mistakes because I wasn’t really looking at game development seriously, I saw it more as a hobby. Because of this, I didn’t want to spend too much of my time on it, so I made short deadlines and so the quality of the games suffered. This time, I won’t be making same mistakes. I will only be done with this game when I know for certain that it’s fun, polished, well tested and bug free (if that’s even possible).